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Comprehensive Guide to Breach’s Abilities & Optimal Use

August 9, 2024
breach valorant agent

Table of Contents

In this guide, we will provide a thorough overview of Breach, an initiator agent known for his disruptive abilities in Valorant. Breach’s kit is designed to clear angles and create advantageous situations for his team through a combination of flashes, stuns, and explosions. Understanding how to use these abilities optimally can make a significant difference in your gameplay. Let’s delve into each of Breach’s abilities and explore how to use them to their fullest potential.

Introduction to Breach

Breach is an initiator agent in Valorant, a class of agents focused on creating opportunities for their team by disrupting the enemy’s defenses. Unlike other Valorant agents such as Sova, who are more focused on scouting and revealing enemies, Breach specializes in using his abilities to blind, stun, and force opponents out of their positions. When used effectively, Breach can be a game-changer, providing his team with crucial advantages in fights and site takes.

Fault Line: Breach’s Signature Stun

Fault Line
Fault Line

Ability Overview: Breach’s signature ability, Fault Line, is commonly referred to as his stun. It is activated by pressing the E key by default. Fault Line is a powerful tool that can disrupt the enemy’s positioning and coordination. By holding down the fire button, you can charge up the ability, increasing its range up to 56 meters. The ability creates a linear concussive blast that stuns any enemies caught within its radius for three and a half seconds. The cooldown for Fault Line is 40 seconds, allowing for multiple uses per round if managed wisely.

Optimal Usage:

  1. Map Awareness: Utilize the minimap to gauge the enemy’s positioning and the status of ongoing fights. If your teammates are engaged with enemies across the map, a well-placed Fault Line can tilt the battle in your favor by stunning the enemies, making them easier targets for your team.
  2. Synergize with Mobile Agents: Partner with agents who have fast movement abilities, such as Jett, Raze, or Neon. Use Fault Line to stun enemies, creating an opportunity for your mobile teammates to follow up and secure kills. This synergy can be particularly effective in securing key positions or eliminating threats quickly.
  3. Clearing Common Angles: Fault Line is highly effective for clearing common angles and choke points. For instance, using it on A Main or B Main on maps like Fracture and Ascent can force enemies out of their positions and make them vulnerable. This is especially useful against operators who are less effective when stunned.

Flashpoint: Breach’s Blinding Flash

Flashpoint
Flashpoint

Ability Overview: Flashpoint, or simply Breach’s flash, is activated with the Q key by default. This ability sends out a flashbang that penetrates walls up to 10 meters thick. When enemies are fully blinded, they lose vision for two seconds. Flashpoint has a one-second windup, so it is important to time its use carefully.

Optimal Usage:

  1. Coordinated Plays: Flashpoint works best in coordination with teammates who can capitalize on the blinded enemies. Combining Flashpoint with agents who have quick reflexes or are already in position to engage can lead to successful pushes and advantageous trades.
  2. Flash and Dash: The Flash and Dash technique is a prime example of effective use. For instance, if a Jett is preparing to dash into a site, Breach can use Flashpoint to blind enemies while Jett engages, creating a chaotic situation that favors your team.
  3. Placement Strategy: Place the flash at the edges of the opponent’s screen rather than directly in front of them. This makes it harder for enemies to react in time, as they will be less likely to spot the flash before it affects them. Additionally, swinging wider after using Flashpoint can catch enemies off-guard and give you an edge in the fight.

Aftershock: Breach’s Explosive Clearing Tool

Aftershock
Aftershock

Ability Overview: Aftershock, activated with the C key, is a potent area-denial tool. It sends out three blasts that cover a central area, dealing 60 damage per blast for a total of 180 damage. The blasts can penetrate walls, making it useful for clearing out fortified positions. The ability has a maximum deploy distance of 35 meters and requires a wall to go through.

Optimal Usage:

  1. Forcing Enemies Out: Use Aftershock to drive enemies out of corners and force them into open engagements. It can be particularly effective when you know an enemy is hiding in a specific corner. Combined with a flash, this can ensure that enemies are forced into unfavorable positions.
  2. Countering Utility: If you hear an enemy’s drone or dog approaching, use Aftershock to preemptively deal damage to common hiding spots. This can catch enemies off-guard and potentially secure free kills if they are unprepared.
  3. Combination with Fault Line: Combining Aftershock with Fault Line can be devastating. Stun the area first with Fault Line to immobilize enemies, then follow up with Aftershock to deal significant damage while they struggle to react.

Rolling Thunder: Breach’s Ultimate Ability

Rolling Thunder
Rolling Thunder

Ability Overview: Breach’s ultimate, Rolling Thunder, costs eight ultimate points and is one of the most impactful abilities in the game. It sends out a large shockwave that concusses and displaces enemies in a 23-meter wide and 32-meter long area. The effect lasts for six seconds, providing ample time for your team to capitalize on the disruption.

Optimal Usage:

  1. Site Takes and Retakes: Use Rolling Thunder to initiate site takes or retakes. It’s most effective when used just before your team moves in, allowing them to follow up on the stunned enemies and secure control of the site.
  2. Target Key Positions: Instead of just using Rolling Thunder to clear the site, consider targeting the positions where enemies are likely to be holding from. For example, on Fracture, targeting common defender positions like under drop or outside CT spawn can be more effective than focusing solely on the site itself.
  3. Sound Awareness: After using Rolling Thunder, listen carefully for the sounds of enemies dropping back to the ground. This can provide valuable information on their locations and help you anticipate their movements.

Conclusion

Breach is a formidable initiator who, when used correctly, can significantly impact the flow of a game. Mastery of his abilities—Fault Line, Flashpoint, Aftershock, and Rolling Thunder—requires both tactical awareness and coordination with your team. By understanding and applying the tips and strategies outlined in this guide, you’ll be well on your way to becoming a game-changing Breach player.

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